

Keep them far away from Leviathans, otherwise you may experience a great loss of ships referred to as 'Levi - rape.' Do not use Cruisers for defense though, as they can be attacked by a bomber drop for a hefty profit. 37 Why use them? They are very good at attacking enemy bases and mobile fleets in general.36 Bad Against: Heavy Bombers, Destroyers, Frigates, Leviathan, Titan, Death Stars.35 Good Against: Heavy Cruisers, Battleships and Defensive Structures.33 Why use them? If someone is mad enough to attack one of your bases with just a Titan, Leviathan or Death Star (possibly with a few fighters), destroy the fighters with more fighters and attack the bare ship with a lot of Ion Frigates filled with fighters.31 Good Against: Battleships, Dreadnoughts, Titans, Leviathans, Death Stars.29 Why use them? Frigates are fast, they carry a large payload of fighters, and are effective against Cruisers and Heavy Cruisers.27 Good Against: Cruisers, Heavy Cruisers.25 : - : Finisher Ships (Mid Tier): - :.24 Why use them? Like Bombers they are good against Cruiser attacks.23 Bad Against: Fighters, Battleships, Dreadnoughts, Titans, Leviathans, Death Stars.


When gathered into a large force (over 500k), they are a force to be reckoned with (Unless the opponent has a lot of Heavy Cruisers). They are vital when using top tier ships (Titans, Leviathans and Death Stars). They keep other ships / defensive structures alive longer. 5 Why use them? Fighters are good fodder (beef curtains).

4 Bad Against: Heavy Cruisers, Battleships, Dreadnoughts, Titans, Leviathans, Death Stars.3 Good Against: Bombers, Heavy Bombers, Ion Bombers, Destroyers, Fighters.2 Fighters (Requires hangar to relocate) '.ATTENTION: New player protection has changed. Once you reach level 10 (you can find your level on your account page), other players within five levels of you will be able to attack and plunder your bases, regardless of how many days you have been playing. You may need to build decent fighter cover and defense turrets when you reach level 9. On the other hand, if you are surrounded by level 30-somethings, you might be able to get by without significant defenses until you get your tenth planet. The guide below was written before this change, so some information on this topic may be incorrect. For example, the next paragraph.Ī very important warning: Do not focus on producing a fleet during the first seven days. The credits mentioned in this article are to be used to make ten bases in seven days not a large fleet in seven days. The only ships recommended to be produced are one (1) fighter (per base), two (2) scout ships (Keep replacing if destroyed max two at any time), and nine (9) outpost ships (More if you can make more bases). The fighters will protect the trade routes that will be established at your base (s). The scout ships will be used to travel through out the galaxy looking for astros’ to build a base on. The outpost ships are of course to be used to build the bases (The number of outpost ships does not matter if you can use them with in the seven days). When you start a new account, it is recommended that you start on a moon, not a planet with at least 3 solar or gas and more than 4 fertility, unless you start on a crystalline type moon.
